The StarFall Circuit
A star came apart here. Nobody cleaned it up — they built a sport in the wreckage.
Two-minute matches · No grind · Nothing to buy
Where you fly
Nobody built this arena
When the star went, it left its furniture behind: rock, hull plate, and station blocks still holding their shape in slow orbits nobody bothered to chart. The Circuit found a use for that. Clamp a containment ring around a few hundred metres of the debris, put six hulls inside it, and sell tickets. The cover was already there. Nobody had to build a thing.
The fall zone
The Circuit has never built an arena. It finds a patch of the fall zone with good bones — enough rock to hide behind, enough open lane to run — and draws a line around it. Every asteroid you take cover behind was there long before anyone thought to race through it.
The ring
That line is a containment ring, and it is the only rule the arena enforces by force. Reach it and you are turned back. Everything inside it is whatever the star happened to leave, which is why no two promoters' arenas read quite the same and why the good ones are worth travelling for.
The recovery net
Every ring holds a pattern of each hull inside it. Lose yours and the net reassembles you at a node a few seconds later, minus whatever you were carrying. Pilots take fights out here they would never take in open space, and the Circuit knows exactly what it is selling. Ashfall is the one format run with the net switched off.
Six hulls, six tricks
Pick your ship
Six chassis classes are cleared to fly, and the rulebook is blunt about it: you fly them as they were built. No tuning, no upgrades, nothing bought between rounds. A rookie's Interceptor and a champion's Interceptor are the same ship down to the bolt, and the Circuit means for the difference to be the pilot.
Six ways to fight
Game modes
Same arena, six different arguments about what winning means — kills, ground, a flag, a ball, or simply being the last one flying.

2–8 players
Deathmatch
Free-for-all, first to the kill limit.

4–8 players
Team Deathmatch
Two teams, most kills wins.

4–8 players
Capture the Flag
Steal their flag, defend yours.

4–8 players
King of the Hill
Hold the centre zone to score.

4–12 players
Battle Royale
Shrinking zone, last ship standing.

4–8 players
StarBall
Shove or shoot the ball into their goal.
In the arena
Screens







Drop in. Two minutes.
Free on iOS. Fly against bots with no account at all, or share an invite code and settle it with friends. Nothing to unlock, nothing to buy, and nothing carried over from the last one.





